Systems vs Style

People in hockey talk a lot about the “systems” that a team plays. Phrases like – “I don’t think their systems fit their personnel” or “Their systems aren’t effective” or “We play an up-tempo and offensive system”.

I think too often people use systems as a catch-all buzzword to describe a teams play. What people really should be talking about is a teams style of play. Are they aggressive or passive? Attacking or defensive? Do they like to play a grinding game? A transition/rush game? Are they skilled and fast? Big and strong?

A team’s systems will then make up part of their style. What their forecheck, dzone coverage, etc is composed of helps to ingrain a style of play into a players mind.

Players make decisions on the ice more under the umbrella of a team’s style than their x’s & o’s systems. Aggressive teams will have players who step up more often in 50/50 situations. Defensive or passive teams will tend to back off and protect the middle of the ice through the dot lines. These are stylistic decisions, not systems decisions.

Coaches establish the system a team will play, but more importantly they establish the style that will guide the individual decisions that players will make all over the ice.

Goals Scored in the 2015 NCAA Tournament: Regionals

This weekend, there were 12 games played in the NCAA Division I Men’s Hockey Tournament. Those 12 games resulted in four regional champions that are heading to Boston for the Frozen Four.

In those 12 games, there were a grand total of 66 goals scored. I took a closer look at those 66 goals, where they came from and if there were any trends that could be noticed. I looked at a few different categories on each goal – strength, time in zone prior to goal, zone entry type (carry, dump, faceoff), goal type (rush, in zone possession, forecheck, faceoff, empty net), clearing attempts prior to goal, turnovers prior to goal, and lost battles prior to goal. Here’s a brief summary of the numbers:

  • Of the 66 goals:
    • 9 were empty net (13.64%)
    • 14 were on the Power Play (21.21%)
    • 3 were Shorthanded (4.54%)
    • 40 were even strength (60.61%)

Let’s look closer at the 40 even strength goals

  • 31 of the 40 (77.5%) came after the puck was carried into the offensive zone
  • 20 came off the rush
    • Average length of possession in zone was 5.05 seconds from entry to goal scored
  • 14 came from offensive zone possession
    • Average time in zone was 22.07 seconds from entry to goal scored
    • 13 of 14 came from at least one lost battle by the defending team (92.86%)
    • 9 of 14 came after the defensive team had an opportunity to clear (64.29%)
    • 8 of 14 came after a change in possession in zone (57.14%)
  • 1 came off of a faceoff
  • 4 were the result of good forechecks

Taking a closer look at the goaltending (57 goals allowed):

  • 15 of the 57 (26.32%) goals beat the goaltenders clean (goalie had time to set on the shot)
  • 18 of the 57 (31.58%) came immediately following a pass
  • 12 of the 57 (21.05%) were scored on a rebound
  • 12 of the 57 involved traffic at the net – either a tip (3 – 5.26%) or a screen (9 – 15.79%)

Observations:

  • I had suspected prior to doing this research that a good majority of goals were scored after a failed clear. While it is a very small sample size, about 65% of goals scored in the offensive zone come after a failed clear.
  • I was surprised with the high number of rush goals – having half of the goals scored at even strength be off the rush is a surprisingly high number.
  • I am not surprised that the number of goals after a lost battle is very high. Often teams that maintain possession do so as a result of winning puck races and 1v1 battles – the longer you possess the puck, the more fatigue sets in and the higher your chances of scoring.
  • Turnovers in the defensive zone are especially damning as well – 57% of goals scored off off OZ possession come after a turnover.
  • The number of goals scored that beat the goaltenders clean was surprising. Over 25% were shots that beat a goaltender that was set on the shot. More on par with expectations was the number of goals after a pass and off of rebounds.

It is a small sample size, but it is very interesting to look at and see how goals are scored in the biggest games in Division I hockey. Bottom line – execute your clears, don’t turn the puck over and limit possession time in the offensive zone for your opponent…things that all good coaches preach on a regular basis.

Update: Here is the data set that I used in a pdf form: https://www.dropbox.com/s/4jlijyn9edph7f4/2015%20NCAA%20Tournament%20Goals.pdf?dl=0

Scoring Goals

If you haven’t seen it yet, Steve Valiquette has a segment on MSG called “Valley’s View”. He breaks down scoring and goaltending in NHL games and looks at many different elements of the position and the game. Here is a GREAT five minute video about the types of shots that generate goals and how and why that happens. My key takeaway? Much like it says in the notes of the video – “Those sequences are all qualified by the fact the goalie has less than half a second of sight before the puck releases from the shooters stick.”

Want to score goals? A quick release and an element of deception/angle change for the goaltender.

http://www.msg.com/shows/hockey-night-live/vally-s-view/green—red-shots.html

Follow Steve on Twitter at @valleys_view or catch him on MSG Hockey Night Live.

Scoring Chances

There are many ways to measure performance in a game – eye test, scoresheet, standard metrics, advanced metrics, etc.

To me, the best indicator of overall performance is Scoring Chances. We define a scoring chance as any shot on net from within the “scoring area” (inside the dots and below the tops of the circles).Statistically speaking, NHL goalies have a .855 save percentage inside the scoring area, and a .958 save percentage outside of it (reference: http://www.hockeybuzz.com/blog/Ryan-Wilson/Home-Plate-Save-Percentage/177/62065). Any shot from within the “scoring area” has a much greater chance of beating the goaltender.

Scoring Area

Why do I consider this the best indicator of performance? Critical moments. Scoring chances are the critical moments in any game that dictate the outcome. There are thousands of innocuous plays in every hockey game, but only about 20-40 that qualify as a scoring chance. How you perform in these instances says a lot about how you played the game.

How do we measure scoring chances? After every game, I go through and watch every shot for and against. The shots that are released from within the scoring area are recorded as scoring chances. I then record responsibility for each chance – for and against. This is the subjective part of scoring chances, sometimes it is hard to say who is more responsible for a certain play. We assign primary and secondary responsibility for every play – the difference between primary and secondary is sometimes marginal, but there are almost always at least two players who could have changed the outcome of the play. I don’t look at primary vs secondary very often, mostly overall scoring chance +/- (your involvement in chances for minus your involvement in chances against).

We also measure a stat called absolute scoring chances. Absolute scoring chances measures the number of chances for and against while you were on the ice, regardless of involvement in the play. This indicates if a player, line, d pair is more of a positive or negative influence on the game overall. I also feel this is a good indicator of matchups – if you were playing against an opponents top line and were even or better in absolute scoring chances, that is a good game.

Here is a look at our stat sheet from after a typical game:

Untitled

Total +/- indicates a player’s involvement (primary or secondary) in scoring chances. Absolute +/- is their on ice presence for any even strength scoring chance. In this game, two players had poor performances (-4 and -5 total) while a few (the +2s total and +3 and +4 absolute) had good performances.

While there is always a big picture evaluation, scoring chances gives you a snapshot of who was involved and who influenced the game in a positive or a negative manner. Teaching through scoring chances gives you an opportunity to improve your performance in the critical moments that define a hockey game.

The Mark of a Good Team

There are two ways to win a hockey game – taking advantage of mistakes and taking what is given to you, or imposing your will and dictating the outcome. Both ways work and both are effective, but to be a successful team you have to be able to do both. Beating average or below-average teams requires you to be able to take advantage of mistakes. A good team will make you have to fight for every inch of ice and make you work to impose your will.

Often, you can play a sound structural game, make good decisions and score a few goals – this is a general philosophy for winning hockey games. If you capitalize on your opportunities and have fewer unforced errors than the other team, you will generally win the game.

Against high end teams, this isn’t enough. Making good decisions and playing sound structurally isn’t good enough to win a game. You have to compete for every inch of ice and look to impose your will on the other team.

What does this look like? Body position. All over the ice you have to fight for positioning – competing for the space that you need to make plays and generate offence. You have to know when to try to make plays and when to live to fight another day. You have to possess the puck and value the times when you do have it. Above all else, you have to own the ice in front of the blue paint.

Against good teams, it isn’t enough to simply clear the puck, you need to put it in a place where you can go forecheck it. You need to make sound decisions when you have the puck so you can maintain possession. You need to set yourself up for success on the next shift and the shift after.

Good teams will create battles where every shift, every inch of ice is valued. Every opportunity for possession is one that must be taken advantage of. They make you work for every opportunity you have. Execution in critical moments is even more important, as those moments are much fewer in quantity.

Want to be a good team? Make simple plays. Possess the puck. Own the ice in front of the crease. Make your opponent work for and earn everything they get – don’t give them anything. Teams that do that are hard to play against and force their opponents to play a near perfect game to leave with two points.

Wednesday Drill of the Week: Half Ice D-Zone

Half Ice Down Low PlayA half-ice team drill this week. This is a situational defensive play drill used to practice D-Zone play. The drill starts with a puck rimmed in to the far side. Two forwards and one defenseman are on offense (X’s), while two D and two F’s (O’s) defend. On the whistle, the coach plays a puck to the down low forward on the other side of the ice. Now it becomes 5v5 in zone, with the four defensive players changing sides and the three offensive players resetting and joining the play.

This drill works on two critical elements of play in zone – keeping opponents on the perimeter and pucks changing sides. In zone, pucks changing sides of the ice can create some of the best opportunities for the offensive side. The defensive team has to change their alignment, move to new positions and survey the new scene. Training your team on how to react and how to play these situations will get them more comfortable when this happens in a game.

On the offensive side, it helps your players with playing pucks on the wall, finding creative options (using the point), protecting the puck in outnumbered situations and quick attacks when the puck changes sides. As an offensive player, when the puck changes sides is your critical moment to attack. You should instantly look to beat your man to the net and create an offensive opportunity. Seize the moment of confusion for the defense and take advantage.

 

Systems vs Players

Do you build a system to fit your players or do you get players to fit your system? Sounds a little like chicken vs egg to me.

When building a system of play for your team, it is critical that the players on your roster have an ability to play that system. For example, don’t play a system predicated on a high level of hockey sense if you have very little hockey sense on your roster. Similar ideas with other systems as well – don’t utilize a speed based, north/south system with a slow roster, etc.

At the same time, you should have a system of play that you believe is more successful than others and you should attempt to build your roster to fit this system. If you like to play an offensive cycle game, you should build your roster with big and strong forwards who can use their body to possess the puck down low. If your breakout is based upon defensemen who can skate and make quick puck decisions, you should have those types of players on your team.

The bottom line is that you need to use a little of both when determining what type of system to play. Figure out what you like and how you want to play the game and then tweak it to fit your personnel. The best coaches are the ones who can adapt their system to fit the team they have while at the same time trying to build the team they want.

The Three Tenets of Coaching

Sitting in the office the other day, we were having a discussion about what makes a good coach and what areas you have to excel in to be considered “good.” After some thought and conversation, I believe that coaching comes down to three major areas: Technical, Tactical and Interpersonal.

1. Technical: A good coach must have a strong technical knowledge of the game or sport that they are coaching. Technical expertise is anything that is involved in the mechanical ability to complete an action. In hockey, this boils down to skating, passing, shooting, stick positioning, how to play the body, ability to execute under pressure, etc. Personally, I feel as though situational play also falls under technical ability, although an argument can be made for this being a part of the tactical game. For example, how you play rushes (on both sides of the puck) can be seen as both technical and tactical. Executing on both the offensive and defensive side of a situational play is a technical ability and, to me, the tactics involved in the situation are again a technical skill in the game of hockey.

2. Tactical: The tactical elements of the game mostly involve systems and what structure a team plays with. A coach’s tactical ability influences a game in a number of ways – primarily through adjustments and the ability to identify strengths and weaknesses (both in game and on tape) and attack/protect the respective elements. Coaches with strong tactical abilities have an ability to impact the game through the style of play of their team, their ability to implement adjustments and their proficiency in teaching their systems. 

3. Interpersonal: The interpersonal abilities of a coach are often the biggest indicator of success. Coaches who can interact with people, teach their players and thrive in a pressured environment are often the ones that are the most successful. Good coaches must have strong interpersonal skills to relate to their players, their own peers in the coaching world and their colleagues within their office/department. You can be the best technical and tactical coach in the world, but if you cannot relay your message to your players, it is completely useless. The ability to connect and build trust with your players is critical. In addition, you must be able to get along with your peers in the coaching world and your colleagues in your office/department.

It is my belief that all great coaches possess these three elements – I know there are many more skills and habits that create a successful coach, but without these three tenets coaches will struggle to be successful.

I would love to hear some feedback – what do you think? What have I left out? What does it take to be a successful coach?

Systems?

“There is more than one way to skin a cat” – old English proverb

Much like anything in life, there is more than one way to play the game of hockey. Different methods to teach the game, different styles of play, different theories on success. Is there one right way? Is one system better than others?

The answer is yes, there is one system that is better than others. That system is the one that everyone on the team buys into, believes in, and executes to the best of their abilities. The X’s and O’s of the system aren’t important, it is the buy-in and commitment that matters.

There is also a system that better fits your personnel. It is hard to say what that system is without knowing your personnel, but there are better ways to play the game based upon the players that you have.

Good coaches have a belief in the way that they play the game and the ability to get their players to buy in to that system. Good coaches recruit players that fit their system and style of play. Is there one system that wins every hockey game? No, but there is a system that is right for certain teams and players. Programs that find the right mix of systems and personnel are usually the ones lifting trophies at the end of the year.

Wednesday Drill of the Week: Center Circle Forecheck

Center Circle FC

 

Team concept drill this week – working on forechecking and breakouts. The drill starts with five players lined up on the blue line and two forecheckers on either side of the center circle (X’s). Everyone else stands inside the circle to stay out of the way. A puck is dumped in and the two players skate around the center circle, after one lap they turn up ice to forecheck the group that is breaking out. The group of five executes a team breakout (whatever your systems are) and then dumps the puck in at center ice. Five more players have lined up on the opposite blue line and head in to break out when the puck is dumped. Two players from the first group then skate around the circle and head in to forecheck the next group.

This drill is great for working on breakouts – your team will get a lot of reps breaking out against variable pressure. You can alter the number of forecheckers (1, 2, or 3) to change the forechecking pressure. When forechecking three, you can work your forwards on forechecking concepts.